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- HOW TO DRAW INJUSTICE GODS AMONG US CHARACTERS HOW TO
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Producer Hector Sanchez is able to show us some very complex moves, and as he skips through the option screens there are suite of features for the hardcore player, including frame counting options for each animation and detailed damage stats.Īlmost the full roster of characters has now been announced, with only two main slots yet to be revealed.
HOW TO DRAW INJUSTICE GODS AMONG US CHARACTERS HOW TO
There’s also a highly customisable tutorial mode and mini-game like challenges that not only teach you how to perform a move but what it’s tactical significance is.Īnd yet the game does not seem anywhere near as shallow as all this implies. Not only that but you can keep the button commands for up to six special moves on screen at any time, an option so simple but useful it’s ridiculous it’s never been done before. Interactables are activated with a single button press and super moves simply by pressing both triggers. For a start the control system is greatly simplified, with three attack buttons and a special recharging character power. It’s all great to watch, let alone play, but what also impresses is the effort NetherRealm are going to in order to make the game accessible to ordinary people – something that fighting games are notoriously poor at doing.
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The interactables are barely any less extravagant, with each arena littered with cars that can be picked up and smashed on someone’s heads, rocket launchers that can be scrunched up and thrown at people, and background characters – most of them cameos from the comics – that can be used to cause further injury.
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Aquaman, the butt of so many superhero jokes, calls in a giant tsunami and then spears his opponent with his trident and holds him up for a shark to eat. Doomsday punches his opponent clear through the Earth and out the other side, before looping back to where they started and smashing them to the ground. On top of this each character has one super move each, and once unleashed most are hilariously over-the-top. This is all portrayed with a great sense of comic and cinematic timing as superheroes and villains knock their heads on girders or are run over by a train as they smash through a subway station. Get to the edge of an arena and you can punch your opponent clear through a wall, through the building on the other side, and out onto the streets below. What this amounts to is exactly the sort of skyscraper-wrecking action that movies are still unable to visualise.